Thiefdom
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Juma Al-JouJou Simon Schmieder |
| Publisher | Karma Games |
| Players | 1-4 |
| Playtime | 60-120 mins |
| Suggested Age | 14 and up |
In Thiefdom, players represent competing thief guilds who steal from the rich medieval town called Bacharach to declare the most skillful thieves guild. It is a strategic, interactive and thematic pickup & deliver game.
Each player controls a team of three cunning thieves, each armed with their own set of equipments. But be warned, the city guards are on high alert, and it's up to all players to control their movements to avoid detection. With items like grappling hooks, climbing tools, and smoke bombs at your disposal, you'll have to use all your wits to avoid getting caught. In case of a detention, a thief loses all their loot and some victory points.
The game is played over 6 nights (rounds) and the player with the most victory points is declared the winner.
One night contains:
Planning Phase: All players simultaneously plan the order in which they want to move their three thieves and the neutral figurines they control that night (city guards, carriage, nobles). Then they reveal at the same time.
Action Phase (Night): The players carry out the actions in the predefined order from the planning phase.
Administration Phase (Day): Cleanup and preparation for the next night.
The town setup includes 8 modular and double-printed town quarters, resulting in a unique pickup & deliver puzzle in each game. There are 12 different equipments thieves can buy to gain new abilities, and 36 unique guests in the tavern to support your guild.
—description from the publisher
